NUKE POLICY Privacy Policy
1. Who operates the game
Kachki Productions is the developer name used for NUKE POLICY, operated by a self-employed developer based in Russia. This notice covers the game and its separately hosted multiplayer relay.
Privacy contact: emir.ramazanov@internet.ru.
2. What the multiplayer service processes
The online menu connects to our multiplayer relay at
wss://nuke-policy.kachki.com/ws to display available lobbies.
Joining or creating a lobby also sends your chosen nickname and optional flag.
During a match the relay processes temporary player and room identifiers,
lobby membership, and game actions so that connected players receive the same
ordered updates.
Your IP address and basic connection metadata are necessarily processed by the server and hosting network to establish and protect the connection. The relay does not include your IP address in the game messages sent to other players.
No game account, real name, email address, telephone number, or payment details are requested to play. Choose a fictional nickname and avoid putting personal information into your nickname or custom flag. Flags are chosen by players; they are not a verification of nationality or location.
3. Why this information is used
We use connection and match information to show online lobbies, connect players, relay game actions, handle disconnections, and maintain the operation and security of the multiplayer service. The relay application does not implement a separate advertising identifier, cross-site tracking system, or analytics service.
4. Who can see the information
Other players in your lobby or match receive your nickname, selected flag, temporary in-game identifier, and the game updates needed to play together. Anyone with a private room's join code may attempt to join that room.
The hosting infrastructure processes the connections required to deliver the service. If you contact us by email, your message and email address are processed to respond to you and are also handled by the relevant email providers.
The multiplayer relay is hosted separately from Poki. Depending on where you play, delivering your connection may involve processing outside your country. For questions about the hosting arrangements, contact the privacy email above.
5. Storage and retention
The relay keeps lobby and match state in memory. It has no player-account database, saved-match archive, or persistent chat history. Room state is removed when the room is cleaned up or the service stops. The relay's application code does not write player nicknames, game actions, or individual player IP addresses into an access-log database.
Operational application logs contain service diagnostics such as startup, shutdown, and certificate-reload messages and are rotated by the server's logging system. Hosting infrastructure may also process connection and security metadata under its service arrangements. We do not maintain a separate player-IP database.
If you contact us, we use the message and contact details you provide to respond. Support correspondence is kept as needed to deal with the request and related follow-up, subject to applicable legal requirements.
6. Information saved in your browser
The game uses local storage on your device to remember your nickname, selected flag, saved custom flag, and whether you completed or skipped the tutorial. These settings have no automatic expiry set by the game. You can remove them by clearing the site's stored data in your browser. This resets those settings.
Local settings are not an account. Your nickname and selected flag are sent to the multiplayer relay when you join or create an online lobby.
7. Poki and advertising
When you play on Poki, the game integrates the Poki SDK for loading and gameplay events and advertising features. Poki and its partners handle platform, advertising, and related data processing under their own notices and controls. This policy does not replace those notices. Please read Poki's Privacy Center.
8. Children and personal information
The game does not ask players to enter a real name, contact details, or other identifying information to play, and it has no free-text chat. Please use a fictional nickname. A parent or guardian with questions about information associated with a child can contact the privacy email above.
9. Your choices and requests
You can close the game to disconnect and clear locally saved settings in your browser. Depending on applicable law, you may have rights concerning access, correction, deletion, restriction, or objection to processing. Contact the privacy email above with your request. We can only act on information that we still hold and can reasonably associate with the request.
10. Changes and contact
Material changes to the game's data handling should be reflected in an updated version of this policy. For privacy questions, contact emir.ramazanov@internet.ru.